AI Insights · Timothy · April 2023
Top 5 City Building Games on Android in Brazil: Q1 2023
Discover the performance of the top city building games on Android in Brazil during Q1 2023, including insights on downloads, revenue, and active users.
In Q1 2023, the top city building games on the Android platform in Brazil showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how the top 5 games fared during this period.
SimCity BuildIt from ELECTRONIC ARTS experienced fluctuations in weekly revenue, peaking at around $8.4K in mid-January and hitting a low of approximately $5.5K by the end of March. Weekly downloads saw a significant spike, reaching over 15K in the week of January 23, before stabilizing around 10K towards the end of the quarter. Active users showed a steady increase, growing from 144K at the start of the quarter to about 193K by the end.
Land of Empires: Immortal from Nuverse had a moderate performance with weekly revenue ranging between $1.7K and $3.7K, peaking in early January. Downloads fluctuated, starting at 1.1K and dropping significantly to zero by mid-March. Active user numbers also saw a decline from 1.4K to just under 400 by the end of the quarter.
Merge County by Microfun Limited maintained a consistent revenue stream, averaging around $900 to $1.1K weekly, though it tapered to about $610 by late March. Active users remained relatively stable, fluctuating between 1.5K and 1.9K throughout the quarter.
The Simpsons™: Tapped Out from ELECTRONIC ARTS saw a varied revenue performance, with a peak of approximately $1.2K in mid-March and a low of $559 in late January. Downloads were highest in mid-February at around 14K, but eventually settled around 6.8K by the end of March. Active users hovered between 52K and 62K, showing some consistency over the quarter.
Global City: Building Games by MY.GAMES B.V. had a steady performance with weekly revenue fluctuating between $561 and $1K. Downloads peaked at 6.5K in late January but averaged around 4K towards the end of the quarter. Active users showed some variability, starting at around 6.2K and ending close to the same number, despite a peak of 8.2K in late January.
These insights are based on data from Sensor Tower. For more comprehensive analysis and insights, visit Sensor Tower.